Video streaming is a technology which implemented in an online network. Video streaming defined as a process of sending content compressed with video format over an internet and it viewed by a user in a real time. Video streaming reduces the time to download a file, it played automatically when it arrives. It sent like a continuous stream of data. Video streaming Omnet++ projects is an elevation technology in real time applications and ensure an efficient result.

 video streaming Omnet++ Projects category:

  • Real time streaming.

  • Progressive streaming.

Real time streaming:

In real time streaming, the file needs to download completely, before a video plays. Special streaming servers are needed to play a video online using a server. It also referred as a live streaming.

Progressive streaming:

In Progressive streaming, compressed video file have to download in a hard drive via Http over an internet. It use as a standard web server. After completion of download the video file is played. It also referred as progressive streaming.

Fundamental of video streaming:

Streaming server:

Provide streaming service and required to interactive control operation such as fast forward, fast backward and pause.

Streaming media protocols:

Protocols are mainly designed for a standard communication between clients and streaming servers.

Video compression:

To achieve better efficiency, video are compressed for before transmission.

Media synchronization mechanisms:

Major feature is differentiating multimedia application from other traditional data applications.

Application layer QoS control:

It contains congestion control and error control techniques.

Continuous media distribution service:

It composed of various services such as application level multicast, network filtering and replication.



Video stream is robust due to packet loss. Various compression techniques are involved with multiple descriptions coding to deal a packet loss.


Content are transmitted by sender is faster than available bandwidth. If congestion occurs on transmission packets got lost and Quality of video got reduced.

Delay Jitter:

Streaming video require a bounded end to end delay. By using this, packets can arrive at receiver in time to be decoded and displayed. A video packet arrives beyond a delay, and then the video considered as useless which declared as lost.



Major application of video streaming Omnet++:

  • Event broadcasting.

  • Advertisement.

  • Video conference.

  • Online TV (or) Radio stations.

Omnet++ is an event simulator for network communication. It permits an external real time application to communicate via simulation for multiple integrated techniques.

Benefits of video stream Omnet++:

  • Real time observation of video.

  • High quality video.

  • Distribution of live events.

  • Reduction of setup time.

  • Client storage reduction.

In future, video streaming Omnet++ implementing a streaming protocols in mobile devices to achieve better quality of video content. Nowadays, video streaming is an important technology to provide a network communication through video content. Three fourth of students are concentrated to do projects in Omnet++ with video stream application to improvise a better quality of service (QoS).