VIDEO STREAMING OMNET++ PROJETCS

VIDEO STREAMING OMNET++ PROJETCS

Video streaming is a technology which implemented in an online network. Video streaming defined as a process of sending content compressed with video format over an internet and it viewed by a user in a real time. Video streaming reduces the time to download a file, it played automatically when it arrives. It sent like a continuous stream of data. Video streaming Omnet++ projects is an elevation technology in real time applications and ensure an efficient result.

 video streaming Omnet++ Projects category:

  • Real time streaming.

  • Progressive streaming.

Real time streaming:

In real time streaming, the file needs to download completely, before a video plays. Special streaming servers are needed to play a video online using a server. It also referred as a live streaming.

Progressive streaming:

In Progressive streaming, compressed video file have to download in a hard drive via Http over an internet. It use as a standard web server. After completion of download the video file is played. It also referred as progressive streaming.

Fundamental of video streaming:

Streaming server:

Provide streaming service and required to interactive control operation such as fast forward, fast backward and pause.

Streaming media protocols:

Protocols are mainly designed for a standard communication between clients and streaming servers.

Video compression:

To achieve better efficiency, video are compressed for before transmission.

Media synchronization mechanisms:

Major feature is differentiating multimedia application from other traditional data applications.

Application layer QoS control:

It contains congestion control and error control techniques.

Continuous media distribution service:

It composed of various services such as application level multicast, network filtering and replication.

VIDEO STREAMING OMNET++ PROJETCS issues:

loss

Video stream is robust due to packet loss. Various compression techniques are involved with multiple descriptions coding to deal a packet loss.

Bandwidth:

Content are transmitted by sender is faster than available bandwidth. If congestion occurs on transmission packets got lost and Quality of video got reduced.

Delay Jitter:

Streaming video require a bounded end to end delay. By using this, packets can arrive at receiver in time to be decoded and displayed. A video packet arrives beyond a delay, and then the video considered as useless which declared as lost.

VIDEO STREAMING OMNET++ PROJETCS

VIDEO STREAMING OMNET++ PROJETCS

Major application of video streaming Omnet++:

  • Event broadcasting.

  • Advertisement.

  • Video conference.

  • Online TV (or) Radio stations.

Omnet++ is an event simulator for network communication. It permits an external real time application to communicate via simulation for multiple integrated techniques.

Benefits of video stream Omnet++:

  • Real time observation of video.

  • High quality video.

  • Distribution of live events.

  • Reduction of setup time.

  • Client storage reduction.

In future, video streaming Omnet++ implementing a streaming protocols in mobile devices to achieve better quality of video content. Nowadays, video streaming is an important technology to provide a network communication through video content. Three fourth of students are concentrated to do projects in Omnet++ with video stream application to improvise a better quality of service (QoS).