VIDEO STREAMING OMNET++ PROJETCS
Video streaming is a technology which implemented in an online network. Video streaming defined as a process of sending content compressed with video format over an internet and it viewed by a user in a real time. Video streaming reduces the time to download a file, it played automatically when it arrives. It sent like a continuous stream of data. Video streaming Omnet++ projects is an elevation technology in real time applications and ensure an efficient result.
video streaming Omnet++ Projects category:
-
Real time streaming.
-
Progressive streaming.
Real time streaming:
In real time streaming, the file needs to download completely, before a video plays. Special streaming servers are needed to play a video online using a server. It also referred as a live streaming.
Progressive streaming:
In Progressive streaming, compressed video file have to download in a hard drive via Http over an internet. It use as a standard web server. After completion of download the video file is played. It also referred as progressive streaming.
Fundamental of video streaming:
Streaming server:
Provide streaming service and required to interactive control operation such as fast forward, fast backward and pause.
Streaming media protocols:
Protocols are mainly designed for a standard communication between clients and streaming servers.
Video compression:
To achieve better efficiency, video are compressed for before transmission.
Media synchronization mechanisms:
Major feature is differentiating multimedia application from other traditional data applications.
Application layer QoS control:
It contains congestion control and error control techniques.
Continuous media distribution service:
It composed of various services such as application level multicast, network filtering and replication.
VIDEO STREAMING OMNET++ PROJETCS issues:
loss
Video stream is robust due to packet loss. Various compression techniques are involved with multiple descriptions coding to deal a packet loss.
Bandwidth:
Content are transmitted by sender is faster than available bandwidth. If congestion occurs on transmission packets got lost and Quality of video got reduced.
Delay Jitter:
Streaming video require a bounded end to end delay. By using this, packets can arrive at receiver in time to be decoded and displayed. A video packet arrives beyond a delay, and then the video considered as useless which declared as lost.
Major application of video streaming Omnet++:
-
Event broadcasting.
-
Advertisement.
-
Video conference.
-
Online TV (or) Radio stations.
Omnet++ is an event simulator for network communication. It permits an external real time application to communicate via simulation for multiple integrated techniques.
Benefits of video stream Omnet++:
-
Real time observation of video.
-
High quality video.
-
Distribution of live events.
-
Reduction of setup time.
-
Client storage reduction.
In future, video streaming Omnet++ implementing a streaming protocols in mobile devices to achieve better quality of video content. Nowadays, video streaming is an important technology to provide a network communication through video content. Three fourth of students are concentrated to do projects in Omnet++ with video stream application to improvise a better quality of service (QoS).